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For me this meant that dodging always felt a little desperate with me quickly mashing the button to make it go, and I'd often end up doing it more times that I wanted having it on a dedicated button and only needing a single press would go a long way toward helping me be more deliberate and precise with dodging.
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I'm also not a big fan of the counter and dodge being mapped to the same button-one press does a counter, a second does a dodge. There were times where I went to attack or drink a healing potion only to have nothing at all happen. There are definitely some kinks to iron out. So I downloaded it on PS5 and gave it a spin. But I'm a big Nioh fan, and the idea of a Nioh-adjacent Team Ninja game that also had producer Masaaki Yamagiwa of Bloodborne fame working on it certainly sparked my interest. Saw the game being played on UPF, hadn't really been aware of it before then. The team has verified that 4k/60fps with 'Standard' graphics settings can be achieved when using an Nvidia GeForce RTX 3080 (VRAM 12GB).I was tepid on it for a while, but after a little more play I'm feeling pretty good about it. Minimum targets 720p/30fps on a HDD with 'Best Performance' graphics settings, while Recommended targets 1080p/60fps on a HDD with 'Standard' graphics settings. If you're looking to tackle it on PC, Team Ninja recommends the following setups. As for the last generation of consoles, Xbox One X users should see the game run at 4K/30fps, while Xbox One users should see 1080p/30fps. As is expected now, it's highlighted that both the framerate and resolution will scale with the mode you select, so it's unlikely that you'll see a full 4K/60fps on a Series X for example. The devs haven't said what each mode will offer, but the Xbox Series X will target 60fps and a maximum resolution of 4K, while the Xbox Series S will also target 60fps but a maximum of 1440p. As detailed on the Wo Long: Fallen Dynasty FAQ, the game will offer both Performance and Resolution modes on Xbox Series X|S consoles.
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